Friday, October 23, 2009

Kat Von D Tattoo Remover

Appearance: Accuracy of Materials


John Lasseter gave very specific instructions to the designers, modelers and animators, on which rested the responsibility for creating the cars, the real stars of the film: the "Truth of the materials." Beginning with pencil and paper production designer Bob Pauley, and continuing with the model, the articulation and shading of the characters, and finally with the animation, the production team worked hard to make the characters of the cars close as possible to reality.


Jay Ward, the head of the character department, explains: "John did not want cars that look like clay or soft. It was very important to him. He said that the steel had to look steel. The glass should be like glass. It is necessary that these cars seem heavy. They weigh 1,500 to 2,500 kg when they move, they need to give that feeling. Should not appear light or too soft like rubber toys. "


According to James Ford Murphy, director Animation: "At first, models of cars are built so they could do anything. John always told us that these characters are made of metal and weigh thousands of pounds can not stretch. We showed examples of some kind of animation that we saw what we had to do. "

With the limitations of movement imposed on the bodies of metal, the animators had to dip into the imagination and create a wide range of movements and expressions that the story demanded.


The animator Bobby Podesta added: "The best thing is that cars can be a lot of different things. They can move like a car when running. But animals can appear to have the gestures or doing things that people usually do, keeping the materials from a car. For example, there is a scene in which Mater slides down a field and it seems an African lion silently watching its prey. This is when the viewer relates differently with the car. "

Source: Walt Disney Pictures and Pixar Animation Studios

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