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Wall-E: Project


The idea of "WALL • E" came in 1994 in which they have become a popular lunch attended by Pixar pioneers Stanton, John Lasseter, Pete Docter and the late narrative genius Joe Ranft. With his first film, "Toy Story" (Toy Story. Toys), in production, the group realized that there was a chance to make another movie. At that meeting, first spoke of the various ideas for "A Bug's Life" (Bichos. An adventure in miniature), "Monsters, Inc." (Monsters Inc.) and "Finding Nemo" (Finding Nemo). "One of the ideas that shuffle in the food was a little robot who had left on Earth, "says Stanton .. "We had no history. It was like a little character of Robinson Crusoe. We thought about a robot left on earth and no one remembered to turn off. For that reason knows not what he is doing no good. " Years later, the idea began to take shape. "I started thinking about how to do your job every day, how would compact the garbage that flooded the Earth," says Stanton. "That made me think about what would happen if the closest thing to the human to stay on Earth was a machine. It was a fantastic idea, but we had to develop it. "



Stanton says he has been influenced by science-fiction movies of the 70. "Films like '2001 '(2001. A Space Odyssey),' Star Wars' (The Star Wars), 'Alien', 'Blade Runner' and 'Close Encounters' (Encounters of the Third Kind) transported me elsewhere and came to believe that these worlds exist out there, "he says." Since then, I have not seen any movie that made me feel like I was in space, and wanted to recapture that feeling. "To prepare his work on "WALL • E, the Pixar animation team visited the recycling plant to observe giant trash crushers and other machinery. Real robots also studied at the Studio, and saw a large number of classic movies (from silent film to sci-fi) to capture the language of film. Adhering to the motto of Pixar to be "faithful to the material", robots designed by the animators were endowed with a specific function. Tried to adapt to the physical limitations of each design while creating distinct personalities. Alan Barillaro and Steve Hunter were the supervising animators of the film, and Angus MacLane was responsible for the animation direction.



For the aspect of "WALL-E", the production designer Ralph Eggleston ("The Incredibles" [The Incredibles], "Finding Nemo" [Finding Nemo ], "Toy Story" [Toy Story. Toys]), was inspired by NASA's drawings of the fifties and sixties, and original concept drawings for Disneyland Tommorowland created by Disney Imagineers. Ralph Eggleston recalls: "To sharpen the look of this film do not think about how they would be things in the future. It was about how the future might look a lot more interesting notion. That was the fundamental idea in designing the film. To design the look of the characters and the world we live, we wanted the public really believed the world was watching on the screen. We want the characters and their world are real, not that look real, but it's true in regard to credibility. "



The photograph of the film also adds credibility. Jeremy Lasky, director of photography, explains: "The aspect of 'WALL • E' is unlike anything you have done in the field of animation. We bring together many influences of key films of science fiction in the sixties and seventies to create the look of the film. "

Stanton added: "We do a lot of camera adjustments and improvements in our software so that the cameras are more like the Panavision 70 mm which were used in most of these films from the 70."

Source: Walt Disney Studios

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